Hideki Kamiya ripercorre la storia di Bayonetta e spiega perché Bayonetta 3 sarà un'esclusiva Switch
Con una serie di tweet si ripercorrono le vicende della serie.
A breve i giocatori Nintendo Switch potranno mettere le mani sui primi due episodi di Bayonetta ma, come saprete, qualche tempo fa è stato annunciato l'arrivo del terzo episodio in esclusiva per la console di Nintendo.
I fan hanno già richiesto a gran voce la pubblicazione multipiattaforma di Bayonetta 3, ma Hideki Kamiya di Platinum Games ha già risposto in modo abbastanza stizzito.
Ora Kamiya ha deciso di pubblicare una serie di tweet dove vengono spiegate le ragioni dietro l'esclusività di Bayonetta 3 per Switch e dove si ripercorre lo sviluppo dei vari capitoli della serie.
Innanzitutto, come segnala Dualshockers, viene spiegato che Platinum Games si è sempre adattato al sostegno finanziario garantito da SEGA, il publisher grazie al quale è stato possibile pubblicare il primo Bayonetta su PlayStation 3, oltre alla versione per Xbox 360 sviluppata direttamente dallo studio.
Viene poi svelato che Bayonetta 2 era stato concepito come un progetto multipiattaforma nei piani della software house e di SEGA, tuttavia il publisher decise in seguito per la cancellazione. Solo grazie all'intervento di Nintendo fu possibile realizzare il gioco, ma questo comportò l'esclusività di Bayonetta 2 per Nintendo Wii U.
Infine, Hideki Kamiya spiega che la collaborazione tra SEGA e Nintendo, compagnie che detengono i diritti della serie, sta rendendo possibile lo sviluppo dell'atteso Bayonetta 3 in esclusiva per Nintendo Switch.
I've got something I want to tell you all. It's about Bayonetta 3. (1/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. (2/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. (3/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
At the time, our company had only just been established, and we weren't properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. (4/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
However, after that, one of Sega's trading partners ended up making a port for PS3, at Sega's behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions. (5/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. (6/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. (7/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. (8/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP. (9/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo's funding. Without their help, we would not have been able to kick off this project. (10/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. (11/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. (12/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that's one of the biggest goals when I set to work. (13/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That's all we can do, and we consider it our greatest mission. (14/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you. (15/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
Che ne pensate? Avreste voluto Bayonetta 3 su altre piattaforme oltre a Switch?