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Nvidia: nuovi driver ottimizzati per Assassin's Creed Odyssey e Forza Horizon 4

Le GPU GeForce si aggiornano per dare il massimo.

Nvidia ha lanciato un nuovo aggiornamento driver per le GPU GeForce, introducendo un supporto mirato per Assassin's Creed Odyssey e Forza Horizon 4, riporta VG247.

I nuovi driver introducono infatti diverse ottimizzazioni per gli attesissimi titoli in oggetto, possiamo vedere qui di seguito la patch note del nuovo pacchetto driver NVIDIA GeForce 411.63 WHQL:

Game Ready

Provides the optimal gaming experience for Assassin's Creed Odyssey, Forza Horizon 4, and FIFA 19.

Gaming Technology Includes support for NVIDIA GeForce RTX 2080 and RTX 2080 Ti graphics cards.

New Features Added support for CUDA 10.0 NVIDIA RTXTM Technology NVIDIA RTX supports the Microsoft DirectX Raytracing (DXR) API on NVIDIA Volta and Turing GPUs. In order to get started with developing DirectX Raytracing applications accelerated by RTX, you'll need the following:

  • NVIDIA Volta or Turing GPU
  • Windows 10 RS4
  • Microsoft's DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers Vulkan 1.1
  • This driver release provides full support for the new Vulkan 1.1 API and passes the Vulkan Conformance Test Suite (CTS) version 1.1.1.2.
  • Includes interoperability with CUDA 10.0.
  • New extensions for Turing GPUs: -VK_NVX_raytracing (also available for Pascal GPUs with 8GB or more video memory, and Volta GPUs)

    -VK_NV_compute_shader_derivatives

    -VK_NV_corner_sampled_image

    -VK_NV_fragment_shader_barycentric

    -VK_NV_mesh_shader

    -VK_NV_representative_fragment_test

    -VK_NV_scissor_exclusive

    -VK_NV_shader_image_footprint

    -VK_NV_shading_rate_image

Vulkan HDR for Windows

This driver release supports the Vulkan VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata extensions allowing applications to output HDR content to HDR displays via the Vulkan APIs.

OpenGL extensions for Turing GPUs

  • GL_NV_compute_shader_derivatives
  • GL_NV_fragment_shader_barycentric
  • GL_NV_mesh_shader
  • GL_NV_representative_fragment_test
  • GL_NV_scissor_exclusive
  • GL_NV_shading_rate_image
  • GL_NV_shader_texture_footprint

NVIDIA Control Panel

System Info shows Boost Clock values (instead of Base Clock) for Turing and later GPUs.

Application SLI Profiles Added or updated the following SLI profiles:

  • HOB
  • Lake Ridden
  • NieR:Automata
  • Northgard
  • Pure Farming 2018
  • Raid: World War II
  • Star Wars: Battlefront II (2017)
  • TT Isle of Man
  • 3D Vision Profiles
  • Added or updated the following 3D Vision profiles:
  • Elder Scrolls: Online - Good
  • Assassin's Creed: Odyssey - Not recommended

Fixed Issues

  • Using power monitoring in GPU monitor tools causes micro stutter. [2110289/2049879]
  • [Monster Hunter World]: Low frame rate in the game. [2335958]
  • [Tom Clancy's The Division]: Graphics corruption occurs when using NVIDIA Gameworks settings. [2005096]
  • [Call of duty WW II ][1×3 Surround]: The center Surround display renders black screen. [200370257]
  • [Planetside 2][G-SYNC]: G-SYNC does not work with the game. [2221050]
  • [ARCHICAD][OpenGL]: The OpenGL driver crashes the application. [2093819]
  • [GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. [2079538]
  • [YouTube][Mosaic with Sync]: Secondary GPU doesn't render video content on fullscreen YouTube video. [200402117]