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Assetto Corsa: emergono le note della patch 1.2

Includerà il Bonus Pack con nuovi contenuti.

Sono emersi online i dettagli della patch 1.2 per Assetto Corsa.

Un utente Reddit è infatti riuscito a trascrivere le note della patch da una diretta streaming dello sviluppatore Stefano Casillo.

La patch 1.2 conterrà una lunga serie di migliorie e correzioni (con particolare riferimento alla IA degli avversari), ma soprattutto porterà con sé il Bonus Pack, cioè cinque nuove auto ed il circuito di Zandvoort. L'update è imminente, ma non c'è ancora una data di uscita.

Il circuito olandese non è riprodotto con la tecnologia laserscan, mentre le auto precedentemente confermate sono la Nissan GTR Nismo, la Lamborghini Miura SV, la Alfa Romeo Mito QV, la Toyota GT86 e la Audi Sport Quattro.

Eccovi le patchnotes:

  • Fixed bodywork sound when stand still for some cars
  • Fixed typos for career descriptions
  • Fixed Ferrari 458 sound pan
  • Fixed flags position for triple screens uers
  • Fixed replay doesn't show smoke
  • Fixed sun visible through barriers
  • Fixed flying crew at Mugello
  • Fixed delay before gear shift recognised
  • Fixed keyboard controller and mouse steering
  • Fixed rare pit stop repair bug when clutch is pressed
  • Fixed wrong player is selected in the drivers list
  • Fixed showroom crashes with Motion Blur enabled
  • Fixed tyre blankets weird behaviour
  • Fixed front wheels size on Lotus Evora
  • Fixed Pagani Huayra broken mirror
  • Fixed missing BMW M3 GT2 rear tow
  • Fixed cars already damaged starting a gameplay session at Ring
  • Fixed BMW M3 e92 red patch on headlights
  • Fixed P4/5 Competizione static calipers
  • Fixed 599xx Evo weird LOD effect
  • Fixed blurred rims missing from LOD C on same cars
  • Fixed fuel calculator on Setup UI
  • BMW 1M has stock liveries; the previous ones are assigned to the S3 version
  • Added FOV system message when using =/- to change the value ingame
  • Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app
  • Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
  • Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
  • Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally.
  • Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage
  • Fixed tyre - kerb hard collisions
  • Adjusted realigning forces from tyres.
  • Active differentials
  • New Alfa Romeo Mito Quadrifoglio Verce
  • New Audi Sport Quattro
  • New Lamborgini Miura SV
  • New Nissan GT-R Nismo
  • New Toyota GT-86
  • New Zandvoort circuit (not laserscanned)
  • New soundset for 500 Abarth (shared with Alfa MiTo)
  • Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
  • Added FF low speed reduction factor to avoid oscillations when the car is stationary.
  • Added checksum checks for tracks using the new config system
  • Removed "Track List" feature from AC Server
  • Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions...
  • Fixed collision not triggering correct samples
  • Added weather and temperature settings to the server side
  • Fixed tyres glued to the road in multiplayer for cars without animated suspensions
  • Added possibility to limit tyre choice in multiplayer
  • Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
  • Added Server UDP Plugin for realtime data input/output from AC Server
  • Added realtime "Relative" time app (Similar to iRacing's)
  • Added glowing brakes graphics effects. [DISCS_GRAPHICS] in brakes.ini
  • DRS can now be turned off with the DRS button not only by braking
  • AI grip on corner exit is now more realistic
  • AI improvements in avoiding slow cars and attacking
  • Improved loading time ~1s faster per car
  • Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution...
  • It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration)